TTRPG Item Design #

I wanna get some perspectives established around good item design in TTRPGs.

From my perspective, good items have the following categories:

As a follow up, what are the components of items?

Technically, I could make something that simply randomizes balancers and effects, but there are a few ways in which balancers and effects tie nicely.

One of the things that’s nice about building out this format is that it makes it very intuitive to think about creative new item combinations. I can look at an item that doesn’t have ideal characteristics and quickly imagine how to improve them.